Free-form breakdowns and studies of various topics, highlighting problem-solving, learning, and in-progress snapshots.
Matrix Math FK Driver Systems in Maya
Building out Autorig Modules on the foundation of Maya’s matrix nodes
Human Sculpting and Rig Tool Planning
Sculpt, retopology, and tool planning for a standard human character.
Exploring the Muscles and Topology of the Upper Body
Some progress on modeling and rigging the muscles of the upper body.
Rigging/Scripting - Autorig Catch Up
An overview of auto control rig tools I’ve built in the past, and where I’m taking it now.
Motion Design - “Stay With Me” 4
Final wrap up for my Unreal Engine motion design project!
Motion Design - “Stay With Me” 3
Prop rigging, texturing, and Unreal Engine Sequencer animation.
Motion Design - “Stay With Me” 2
3D blocking and modeling stages of a motion design project.
Motion Design - “Stay With Me” 1
Concept phase for a motion design sequence done with After Effects and Unreal Engine 5.
Environment - Walnut Tree 2
Houdini and Substance Designer methods for making branches and bark.
Game Design - Color Match 3
Laying the seeds for friendly competition (and packaging an MVP)
Game Design - Color Match Game 1
Development of an Unreal Engine 5 workflow, and a minigame proof of concept
Case Study - Minigame Genre
An analysis of the minigame genre, and the beginnings of a new game project
Environment - Walnut Tree 1
The first steps to making a game optimized walnut tree. Focused on pinnate and leaf creation.