Long form breakdowns and studies of various topics, highlighting problem-solving, learning, and in-progress snapshots.


Rigging/Scripting - Autorig Catch Up
An overview of auto control rig tools I’ve built in the past, and where I’m taking it now.

Motion Design - “Stay With Me” 4
Final wrap up for my Unreal Engine motion design project!

Motion Design - “Stay With Me” 3
Prop rigging, texturing, and Unreal Engine Sequencer animation.

Motion Design - “Stay With Me” 2
3D blocking and modeling stages of a motion design project.
Motion Design - “Stay With Me” 1
Concept phase for a motion design sequence done with After Effects and Unreal Engine 5.
Environment - Walnut Tree 2
Houdini and Substance Designer methods for making branches and bark.
Game Design - Color Match 3
Laying the seeds for friendly competition (and packaging an MVP)
Game Design - Color Match Game 1
Development of an Unreal Engine 5 workflow, and a minigame proof of concept

Case Study - Minigame Genre
An analysis of the minigame genre, and the beginnings of a new game project

Environment - Walnut Tree 1
The first steps to making a game optimized walnut tree. Focused on pinnate and leaf creation.